Gnomon sculpting a character in zbrush

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Throughout the workshop, Cornils reveals the shortcuts she uses to speed up her daily workflow, and provides her tips on how to present the finished character in a way that makes it stand out in a portfolio. Topics covered include blocking out the base sculpt in ZBrush, using ZRemesher and the software’s other topology tools to create clean surfaces, and how to create geometry hair brushes with good UVs.Ĭornils also shares material mixing techniques in Substance 3D Painter, and renders the character in Maya. In the intermediate-level workshop, Cornils reveals her complete workflow for creating a production-ready stylised character from a concept image: in this case, one created by artist Diego Oliva Monardes. The Gnomon Workshop has released Creating Stylized Characters for Production, a guide to character design workflows in ZBrush, Maya and Substance 3D Painter, recorded by freelance artist Carol Cornils.ĭiscover time-saving character creation workflows in ZBrush, Substance 3D Painter and Maya Posted by Jim Thacker Tutorial: Creating Stylized Characters for Production

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